JAV VR: News, comments about releases, recommendations, hardware

Edit: well, she isn't new but why does KMP advertise it this way? It's Yui Sayama and she has a couple VRs already.

I've never understood why they sometimes censor the eyes of some actresses.
Let's see how good are those VRs with Yui, the second one looks like the good one.....

As it turns out, the gorgeous Mita Marin actually flushes when she's aroused. And its very obvious in her last release SIVR-408.

I watched it a few days ago and as VR it's OK, it's immersive, and Mita Marin is gorgeous. Although she lacks a little more expressiveness in the sex scenes, she always makes the same gesture.
I didn't notice what you say, but it's true that in the photos it's noticeable.

I have nothing bad to say about that VR, I just hope that some next VR with Mita will be more in line with my tastes....
If you bought that VR at Fanza and didn't write the review, stress that many people already only watch movies in VR (even if it's not true) and that they release movies with their stars more often.... A VR every six months is torture....
I think studios themselves don't realize that, their mentality is that people watch her favorite actresses in 2D every month, and VR is an “extra”. That needs to be changed, VR should not be a semi-annual "extra", they should shoot more often with their star actresses.
 
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Unfinished is completely lost, and not only has become the second SAVR, now it also imitates the worst of SOD VR...
In their new VR you become a teddy bear :rolleyes: and in half of the movie all you do is look through a hole while the actress is having sex with a teddy bear and a plastic penis... Bravo Unfinished!

URVRSP-453
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I was wondering if it is possible to fix audio gaps with an audio repair AI?

I'm asking this because 3DSVR-1461 with the beautiful Arisu Mai has this technical issue that you notice when they cut the audio. Normally throughout this release it has some natural background noise but when they cut the audio you hear nothing / complete silence and this is very distracting. Obviously it's one of the many botched releases by SOD.

So the idea that I had in mind was that some AI tool could bridge these gaps with the background noise that otherwise persists. They are around 1 second long each. But no idea where to start or which AI tool could do this. I have only found tools that advertise that they can remove the noise, but I want to do the opposite. Has anyone an idea which tool could do something like this?

Alternativly: maybe this isn't possible and I have to remove the background noise for the complete runtime. Which AI tool would be the best for that?

Unfinished is completely lost, and not only has become the second SAVR, now it also imitates the worst of SOD VR...
Yes, they now have many more weird releases in the mix but I think it's more a problem with their overall quality. I think it's a combination of a brain drain for some good directors like Ray Melissa but not everything can be explained by that, it's more about the direction they are going and they seem to take less time to prepare and are more about cost cutting now in some areas that I would say you should not cost cut. Also for example Receive's releases are focussing on some questionable niches that you might or might not like. I for example don't like his new 3Dish VRs in which the actress is above you in many scenes. It isn't immersive for me. But overall it would be fine to me, others will like this kind of apporach or stuff like URVRSP-453 if they also had some quality vanilla VRs in the mix.

Also if they try to be as weird as SOD they will fail, don't try to compete with SOD on weirdness :rolleyes:
3DSVR-1723-8-R1_12.jpg3DSVR-1723-8-R1_6.jpg
 
I was wondering if it is possible to fix audio gaps with an audio repair AI?

Sorry, I have no idea about audio topics. I've never used audio software or heard of an AI for that matter. But I'm sure it can be done, especially the background noise removal thing. But I don't know what apps are used for these things.

Yes, they now have many more weird releases in the mix but I think it's more a problem with their overall quality.

Yes, that is the reality. I don't mind SOD VR or Unfinished releasing niche or rare VRs, if they mix them with standard VRs. The problem with SOD VR is that they've only been releasing VRs for perverted freaks for weeks now. And with Unfinished, the quality of their vanilla VRs has plummeted. Compared to their 2022-2023 VRs that I'm restoring with AI, it's to burst into tears.
We've discussed this before, they now release 5 times more VRs, spend 5 times less time on them, and they get the same result as SAVR. VRs that are not very immersive, boring, that last 60 minutes, and the sexual positions are 3 minutes each.

Also if they try to be as weird as SOD they will fail, don't try to compete with SOD on weirdness :rolleyes:

What the hell is that?!!!! Is that VR where the girls look so gigantic, it's dizzying? I downloaded the trailer and had to take it down halfway through, because my eyes were going to explode.
 
No idea who she is. I have searched a little and does not appear in any record of the VR. As we commented before with other VRs, possibly she is not even a porn actress.
A pity, because she is very attractive.... I'd like to watch some VR with her too....
 
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This one I think @chewbaka and @enduraVR will like.... 49 minutes of skirts and panties...

3DSVR-1724 May 22
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S1, Moodyz, Idea Pocket, Kawaii, still no sign of life... :(
 
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Yeah, it's a real piss off. They've already have the girls in uniform... Why not shoot a whole movie at least 70 or 80 minutes? The law of minimum effort... :(
 
A detail that shows why Yazawa Receive is the master of immersion, and the best VR director in the world. There are many VRs with bathtub scenes, what's different here? A one-person bathtub barely 1 meter long, where two people get in. The aunt almost doesn't fit, but ends up fitting inside.... :p When she gets in the water, she puts her tits in your face... :D Thanks Yazawa...


View attachment 3666244
lol, now that will be interesting. Those bathtubs are very commonly found in family homes in Japan. I've had many experiences over the years, sharing one with a significant other in this manner. It may look impossible, but with a little creativity, it's actually quite nice.
 
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The sex scene lasts only around 6 minutes out of a 81 minute release :confused:

I don't understand what they are doing.

DOC is a crap studio. The big problem with VR is that 80% of the studios have no idea what VR is, and their releases are garbage. They are movies to watch on a 3D TV, they are not VR.
 
Some people are asking me privately what settings I use to convert 4K to 8K VRs with AI, so I have made this tutorial. It's easy, and you can try the demo.
Keep in mind that the use of AI in VR has nothing to do with what you have seen in 2D video. In flat you see it more defined, and if it is not well done, more artificial. In VR what the AI does is to increase definition and eliminate noise and image blur due to the very low bitrate of Fanza. The result is that your brain stops watching video and you see real girls, so for me it's a brutal leap, especially with older VRs.

In this file I have uploaded a comparison, two videos of 30 seconds of an original 4K VR, and the upgraded 8K version with AI. It's not the best looking one because the original quality is pretty bad, but it's useful for comparison. Comparing in flat is useless, you have to watch it with the headset on.The VR is URVRSP-178 from 2022. I have set the bitrate to 60 Mbps so that everyone can watch it, but I do not recommend less than 80 Mbps, because the image becomes dirty. I use 180 Mbps with my videos:

VR enhanced by IA.ZIP

I use Topaz AI Video, which is the best for this task. It costs 300 euros / dollars and you get one year of updates. If you don't renew, you keep the version you have and you can use it forever. It is expensive, but for me it has been money very well spent. Right now it's discounted, it's down to 250 euros /dollars.
Best of all, there is a demo that has no limitation of functions and size, although it adds a watermark in the middle of the screen. But you can try it to see what results you get with the tutorial I comment here.

All this IA runs in local, so it's private. It should be noted that even with a good PC, it is a slow process. We are talking about converting to 8K, a single frame has 8192x4096 = 33.5 million pixels, and the video uses 60 frames per second. The AI has to process 2.000 millions of pixels per second, it's insane.

With my rig, a Ryzen 7 5700X3D and RTX 4070 Ti Super card, which is slowed down by the processor, I get 2.6 fps. This means that a 30 minute video takes about 12 hours to process. It sounds crazy, but for me the result is worth it. Goodbye blurry video, hello girls... ;) With a more powerful processor or card, you get more speed. Also works on PC and Mac laptops.
It is recommended to use a RTX 3000 card upwards, or its equivalent AMD Radeon. Of course you can also use it at lower resolution and 2D video, and the speed improves a lot. But in VR what we want is maximum realism, that's why you have to opt for 8K video.

Using Topaz IA Video is simple. First we go to the Files menu, Preferences option, Processing, and we make sure that the AI processor is our graphics card (not the CPU) and Max Memory % is 100:

topaz_ai_video1.jpg

We return to the main screen, and at the top right tap on Codec Settings. We choose H.265 and Constant. The bitrate depends on each one. The higher the bitrate, the lower the image noise. I set 180 Mbps, which is the maximum, but 30 minutes of video fill 40 GB... You can lower it to 60 or 80 Mbps. Lower, you start to notice dirt in the image:

topaz_ai_video2.jpg

Now we click on Adjustments, and in Output Resolution we set 2X, because we are going from 4K to 8K, or Custom Resolution, and set 8182 x 4086, which is the maximum resolution supported by the H.265 codec, and the one used by Fanza and A Festa:

topaz_ai_video3.jpg

The last step is to choose the AI model, and configure it. Topaz has 8 AI models, each for different tasks. Note that the tips found on the internet are for 2D video, 3D video in VR is completely different, they are useless.
After hours of testing comparing all the models, the one that gives me the best result is Proteus in Manual mode and, the key of all, with Sharpen at 80-100. That's a lot for 2D video, but in VR where everything is magnified, it generates a lot of definition without looking artificial.

We continue in Adjustments, and go down to the AI models. We choose Proteus. It is important to set Recover detail to 0. If you set a value it takes twice as long and does not add anything.

topaz_ai_video4.jpg

The last step is to customize the AI model. Check the Enable Parameters box, and activate the Manual mode.
Place the blue pointer (marked with a 1 in the picture below) on your favorite part of the video, or the part where it looks the worst, and tap the Estimate button twice (for some reason, one doesn't work). The AI will calculate the best configuration for the place where we have placed the blue mark. After this, The key here is to move the Sharpen bar between 80-100. I never go below 90.
The last step is to click on Quick Export so that the AI starts working, and come back in 10 or 12 hours... :p The best thing to do is to let it work at night.
In Export Queue you can see the progress. Remember to leave free space on the disk where you have the original file:

topaz_ai_video5.jpg


Also you can enhance only 5, 15 or 30 second to test, using this button:

topaz_ai_video76.jpg

The result is saved in the Preview Queue.

As you can see, it is not difficult, and everyone can try it with the demo. If someone tries it, please comment on the results...

UPDATE: FRAME INTERPOLATION

For the example I have started from a 4K VR at 60 fps. But it is possible to start from a 2K or 4K VR at 30 fps and convert it to 60 fps,, as @Kawaii.kawaii reminded me.

In this case, in the Adjustments section, go down to the bottom to activate the Frame Interpolation option. Here we choose the framerate we want. It must be multiples of two or three. For example, if the original is at 30 fps, use 60 or 90 fps, but if it is at 29.97 fps, something usual, use 59.938 fps, otherwise there will be jumps in the image.
To add frames, it uses an additional AI, Chronos. The Fast version is faster but looks worse, I use the standard version.
With the Slow Motion option you can create slow motion video:

topaz_ai_video6.jpg

Finally, there are options to convert standard video to HDR, and specific AI to stabilize the image or remove Motion Blur. The first two are not necessary in VR, where the cameras are fixed and the video is very stable. Motion Blur may be of interest in older videos that look blurry when there is motion. Although Proteus itself already removes Motion Blur.

topaz_ai_video7.jpg
 
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Thanks @Kawaii.kawaii , I have added to the tutorial how to use Frame interpolation, as you have reminded me... ;) Tell us about your experience...
 
Some people are asking me privately what settings I use to convert 4K to 8K VRs with AI, so I have made this tutorial. It's easy, and you can try the demo.
Keep in mind that the use of AI in VR has nothing to do with what you have seen in 2D video. In flat you see it more defined, and if it is not well done, more artificial. In VR what the AI does is to increase definition and eliminate noise and image blur due to the very low bitrate of Fanza. The result is that your brain stops watching video and you see real girls, so for me it's a brutal leap, especially with older VRs.

In this file I have uploaded a comparison, two videos of 30 seconds of an original 4K VR, and the upgraded 8K version with AI. It's not the best looking one because the original quality is pretty bad, but it's useful for comparison. Comparing in flat is useless, you have to watch it with the headset on.The VR is URVRSP-178 from 2022. I have set the bitrate to 60 Mbps so that everyone can watch it, but I do not recommend less than 80 Mbps, because the image becomes dirty. I use 180 Mbps with my videos:

VR enhanced by IA.ZIP

I use Topaz AI Video, which is the best for this task. Be careful, it costs 300 euros / dollars and you get one year of updates. If you don't renew, you keep the version you have and you can use it forever. It is expensive, but for me it has been money very well spent. Right now it's discounted, it's down to 250 euros /dollars.
Best of all, there is a demo that has no limitation of functions and size, although it adds a watermark in the middle of the screen. But you can try it to see what results you get with the tutorial I comment here.

It should be noted that even with a good PC, it is a slow process. We are talking about converting to 8K, a single frame has 8192x4096 = 33.5 million pixels, and the video uses 60 frames per second. The AI has to process 2 billion pixels per second, it's insane.

With my rig, a Ryzen 7 5700X3D and RTX 4070 Ti Super card, which is slowed down by the processor, I get 2.6 fps. This means that a 30 minute video takes about 12 hours to process. It sounds crazy, but for me the result is worth it. Goodbye blurry video, hello girls... ;) With a more powerful processor or card, you get more speed. Also works on PC and Mac laptops.
It is recommended to use a RTX 3000 card upwards, or its equivalent AMD Radeon. Of course you can also use it at lower resolution and 2D video, and the speed improves a lot. But in VR what we want is maximum realism, that's why you have to opt for 8K video.

Using Topaz IA Video is simple. First we go to the Files menu, Preferences option, Processing, and we make sure that the AI processor is our graphics card (not the CPU) and Max Memory % is 100:

View attachment 3668541

We return to the main screen, and at the top right tap on Codec Settings. We choose H.265 and Constant. The bitrate depends on each one. The higher the bitrate, the lower the image noise. I set 180 Mbps, which is the maximum, but 30 minutes of video fill 40 GB... You can lower it to 60 or 80 Mbps. Lower, you start to notice dirt in the image:

View attachment 3668545

Now we click on Adjustments, and in Output Resolution we set 2X, because we are going from 4K to 8K, or Custom Resolution, and set 8182 x 4086, which is the maximum resolution supported by the H.265 codec, and the one used by Fanza and A Festa:

View attachment 3668550

The last step is to choose the AI model, and configure it. Topaz has 8 AI models, each for different tasks. Note that the tips found on the internet are for 2D video, 3D video in VR is completely different, they are useless.
After hours of testing comparing all the models, the one that gives me the best result is Proteus in Manual mode and, the key of all, with Sharpen at 80-100. That's a lot for 2D video, but in VR where everything is magnified, it generates a lot of definition without looking artificial.

We continue in Adjustments, and go down to the AI models. We choose Proteus. It is important to set Recover detail to 0. If you set a value it takes twice as long and does not add anything.

View attachment 3668565

The last step is to customize the AI model. Check the Enable Parameters box, and activate the Manual mode.
Place the blue pointer (marked with a 1 in the picture below) on your favorite part of the video, or the part where it looks the worst, and tap the Estimate button twice (for some reason, one doesn't work). The AI will calculate the best configuration for the place where we have placed the blue mark. The key here is to move the Sharpen bar between 80-100. I never go below 90.
The last step is to click on Quick Export so that the AI starts working, and come back in 10 or 12 hours... :p The best thing to do is to let it work at night.
In Export Queue you can see the progress. Remember to leave free space on the disk where you have the original file:

View attachment 3668585

As you can see, it is not difficult, and everyone can try it with the demo. If someone tries it, please comment on the results...

UPDATE: FRAME INTERPOLATION

For the example I have started from a 4K VR at 60 fps. But it is possible to start from a 2K or 4K VR at 30 fps and convert it to 60 fps,, as @Kawaii.kawaii reminded me.

In this case, in the Adjustments section, go down to the bottom to activate the Frame Interpolation option. Here we choose the framerate we want. It must be multiples of two or three. For example, if the original is at 30 fps, use 60 or 90 fps, but if it is at 29.97 fps, something usual, use 59.938 fps, otherwise there will be jumps in the image.
To add frames, it uses an additional AI, Chronos. The Fast version is faster but looks worse, I use the standard version.
With the Slow Motion option you can create slow motion video:

View attachment 3668772

Finally, there are options to convert standard video to HDR, and specific AI to stabilize the image or remove Motion Blur. The first two are not necessary in VR, where the cameras are fixed and the video is very stable. Motion Blur may be of interest in older videos that look blurry when there is motion. Although Proteus itself already removes Motion Blur.

View attachment 3668773
New guy here. I watched you demo Damn it truly amazing I can see the difference of the hair and eye of the actress. Thanks for your valuable sharing I’ve been keep an eye for topaz ai for a while but It is the first time I can see the actual result in VR. I think the subscription fee as you say worth it considering there is tons of good 4k video with great potential in the past. Sadly I only got potatoe MacBook on my hand and the price purchase basic setup too high for me. I might wait a bit longer until I can afford it or hoping the tech keep advancing lower the cost.
 
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Hello @masterjolly and welcome to the thread... :) I also think the result is incredible, everyone who tries it notices the difference.... For me, as important as the increase in definition, is that it eliminates noise and blurring of the image.
The problem, as you say, is that you need a powerful computer... Topaz has a service in the cloud, paying credits they convert the video, but logically that is no longer private, and I suppose they don't accept pornography...
 
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This is the difference with the Mayumi Yamanaka 3dvr. The original video is blurry, lot of grain, pixels, 30 fps and a very bad and compressed 3840 x 1920.
Barely watchable.
I tried some settings and the result is amazing. 8k, 60 fps and of even if it's not crispy sharp, it's so much better than the original video, I can finaly watch them!
I think I can do better maybe...
Actually is so much better (even with the demo version watermark!!) than the original !!
 
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I'm glad you found it helpful, @Kawaii.kawaii .. :)
In those photos we can see the difference quite a bit, but in VR, with the headset on, it's even greater.

Since you are doing 2K to 8K conversions, that is, a 4X upscale, it's worth trying the model Rhea, instead of Proteus. Rhea specializes in 4X upscale.
You can also do it in two steps: first from 2K 30 fps to 8K 30 fps, and then to 8K at 60 fps. Or 2K 30fps to 2K 60 fps, and later 8K.
In general, doing the processes separately gives a little more quality than all at once, but it takes longer.
Another option is to apply two models one after the other. For example with Proteus, and then with Iris, which specializes in eyes and faces. There are a lot of combinations to try, if you have time.
Regardless of which model you use, set the Sharpen as high as possible. It is the biggest improvement I have found. Although some models don't let you customize the values. For example Artemis is automatic.
 
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I'm glad you found it helpful, @Kawaii.kawaii .. :)
In those photos we can see the difference quite a bit, but in VR, with the headset on, it's even greater.

Since you are doing 2K to 8K conversions, that is, a 4X upscale, it's worth trying the model Rhea, instead of Proteus. Rhea specializes in 4X upscale.
You can also do it in two steps: first from 2K 30 fps to 8K 30 fps, and then to 8K at 60 fps. Or 2K 30fps to 2K 60 fps, and later 8K.
In general, doing the processes separately gives a little more quality than all at once, but it takes longer.
Another option is to apply two models one after the other. For example with Proteus, and then with Iris, which specializes in eyes and faces. There are a lot of combinations to try, if you have time.
Regardless of which model you use, set the Sharpen as high as possible. It is the biggest improvement I have found. Although some models don't let you customize the values. For example Artemis is automatic.
Thanks a lot for this bunch of new explainations ^_^
 
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