Dragon Quest vs. Final Fantasy

  • Throughout the month of April 2024, participate in the FileJoker Thread Contest OPEN TO EVERYONE!

    From 1st to 30th of April 2024, members can earn cash rewards by posting Filejoker-Exclusive threads in the Direct-Downloads subforums.

    There are $1000 in prizes, and the top prize is $450!

    For the full rules and how to enter, check out the thread
  • Akiba-Online is sponsored by FileJoker.

    FileJoker is a required filehost for all new posts and content replies in the Direct Downloads subforums.

    Failure to include FileJoker links for Direct Download posts will result in deletion of your posts or worse.

    For more information see
    this thread.
Oct 6, 2007
405
9
Now I'm going to start off assuming many of the readers outside of Japan on this board probably don't even know what Dragon Quest is. It was released back in the NES days in North America under the name Dragon Warrior but has since retained it's original name from Dragon Quest IV and onward.

I'm actually just curious as to what people preferred given you've played a subtaintial amount of both to make a judgement.

I myself have played Final Fantasy I through XII (with the exception of II and IX because I didn't actually like them after a few hours of playing) and Dragon Quest I - V (not having touched the PS2 versions but looking forward to Dragon Quest IX).

Overall I prefer Dragon Quest, maybe due to the fact it doesn't rely on graphics or FMV as much as the latter. It also seems a lot of Japanese girls I happen to meet don't even like videogames but they like to play Dragon Quest...I think Dragon Quest is bigger than Shinto in Japan.

Anyone else have a preference?
 

HENTAIBEN

The Nesta
May 13, 2007
472
0
Personally, I'm a bigger Final Fantasy fan. Which is weird considering I started playing games with Dragon Quest. That isn't to say I dislike Dragon Quest. Far from it, Dragon Quest IV is one of my favorite games of all time. Still, I've been a die hard Final Fantasy fan since IV came out in America. I've played Dragon Quest I, II, IV, V, VII, and VIII, VII is pretty bad though. And I've played every Final Fantasy game released, though I don't care much for I, II, or XI.

I don't exactly know what it is about Final Fantasy games I love so much. They have great stories, characters, music, and yeah I guess it doesn't hurt that they look good too. But considering Final Fantasy IV and VI are my two favorite Final Fantasy games, it's not all about the graphics for me either (even though I think VI still holds up as a beautiful sprite based game). Besides - Dragon Quest VIII looks beautiful too.

Dragon Quest has become more popular here in America in recent years, it still doesn't rival near the amount of success Final Fantasy sees. However everyone seems to love it in Japan. IX sold 3.5 million copies already after all. Square Enix will be lucky to see a 1/4 of that in the US.

I'd like to add more, but there's not much more to say. Like I said I can't really say for sure what it is that I love about Final Fantasy so much. I could go into detail about what I like about each individual game in the series, but that would take too long and I doubt it's worth the effort.
 

Sakunyuusha

New Member
Jan 27, 2008
1,855
3
My only exposure to Dragon Quest has been three things:

(1) seeing it on store shelves,
(2) seeing tons of DQ erodoujinshi, and
(3) this beautiful amateur performance of Dragon Quest II's ending theme song (begins at 4:02 sharp).

If they were to import the plots from Dragon Quests I-VI into remakes, and if the remakes had 2009-caliber graphics and 2009-caliber game mechanics (having learned from all of their trial and error over the last two decades), I'd love to play them.

But I gotta say: I'm not a big fan of J-RPGs period, and I especially hate NES-era J-RPGs. So, so butt-ugly and so, so frustratingly simple in the game mechanics. They might have been great back in 1989, but it's 20 years later, and the genre's outgrown them.


As for Final Fantasy, I first played one of the games (FF7) in 2004, so I wasn't an FF kid growing up any more than I was a DQ kid or an FE kid. lol The ones I've played to completion are VI and VII. The ones I've played to near-completion are IV (on the moon) and a really old one that was called "Master Crystal" or something weird like that. I forget its name right now, lol, sorry, and I also forget how far I got in it, but I was about two-thirds of the way through. It had to have been made before FF6. Just had to have been. What was it called ...

I kinda like the stories in FF, but usually:
(1) the stories are kind of bizarre and difficult to follow, and
(2) I usually only care about a few of the characters' stories while I find the other characters' stories to be pure rubbish

The gameplay doesn't do it for me, either. It isn't fun manually selecting the same spells over and over. Auto-Play in later versions of the game (like the DS version of IV, which I own) make it slightly more bearable, but I still really hate two aspects of FF's gameplay:
(1) the necessary grinding, and
(2) the excessively-frequent random monster battles


I tend to like the less-classic J-RPGs. Like, Tales of Symphonia had a decent enough story and its random monster battle mechanic was excellent. Can't say I was a huge fan of the character imbalance, though. (*sigh* @ Sheena, who I loved but whose spell tags just didn't cut it and whose god summons didn't do nearly enough or come nearly soon enough)


The only RPG I can honestly say that I have loved, and still love to this day, would be the Pokemon series. And that's about as far removed from an RPG as RPGs tend to get. lol
 

HENTAIBEN

The Nesta
May 13, 2007
472
0
Surprising. For someone who claims they don't really like JRPGs you've certainly given them a fair shake. lol.

I believe the game you're talking about is Final Fantasy Mystic Quest for the SNES. If not, well then damn. If it is though, that game is considered to be pretty bad by most people, and in a way it is. But I still enjoyed it at the time.

As for the mechanics of your typical JRPG. I eat that stuff up. Love it'. I love mindlessly grinding (though it isn't required to grind in many JRPGs, mostly newer ones, but some old classics like Chrono Trigger too) and I love the turn based combat system. It's simple and entertaining to me for whatever reason. I can see where people might find it boring though. It is just a bunch of button presses while navigating through menus. But ah well.

Also oh my god yes Tales of Symphonia. One of my favorite games. I even wrote a FAQ for it. Sheena is my favorite character too, and yes she was kind of shit, but I used her anyway.

A Pokemon is fine too.

/offtopic
 

Sakunyuusha

New Member
Jan 27, 2008
1,855
3
It is Mystic Quest. That's the one. Played it in '04, same year as FF7. I got through several lands (if they can rightly be called "lands" in that game's world map, lol) before putting it down. All I vaguely recall of the game was this meter-bar thing either on the bottom of the screen or on one of the two sides, and my goal was to get the meter-bar thing to grow in size. I don't remember what it was or why I was to do that, lol. I just remember the game wasn't very fun.

I also used Sheena, because I loved her so much (lol @ teenage crush). I had three different endings in that winter town: one where I had Lloyd pick Collete, one where I had him pick Sheena, and one where I had him pick Daddy dearest.

Ironically, I never beat ToS b/c I was so obsessed with trying to get max spells (or something) on both a Good Zelos / Bad Kratos path as well as a Bad Zelos / Good Kratos path, the latter being my main path but the former being the one I later learned from people was supposed to be the canonical path (whoops). I always hated Zelos (mostly because of his advances towards Sheena and the fact that he was such a player in general that I felt he didn't deserve her), and his betrayal made a lot of sense to me. I was surprised to discover that it wasn't supposed to happen that way. XD So I went back and was trying to do all sorts of side-quests, and ... I burned myself out, and never finished the game on either path. XD

================================================

I like a good story, and unfortunately for me it's the J-RPGs which tend to have the good stories. You don't get the kind of stories I like out of FPSes, car racing games, fighting games, or puzzle games. You inevitably get them out of only two genres -- adventure (like God of War, or Zelda, or other 3PS platformer-adventure titles) or role-playing (like Final Fantasy, Fire Emblem, Xenosaga, and so on).

My favorite video game of all-time is Shenmue II. It and its predecessor combined my favorite three aspects of three different video game genres together and made for the best experience I've ever had:
- I love the fighting aspect of fighters. Their stories tend to suck though and you tend to only be interested in a small number of the characters. Shenmue had fighting but (see below for story) and kept all of the fighting to the main character, who you cared for greatly.

- I love the story aspect of RPGs, but hate their gameplay. Shenmue had the richest story of any video game I've ever experienced, but it presented it through two forms: fighting and ... (see below)

- Adventure/3PS exploration. That was what most of Shenmue's gameplay mechanic was. You explored an almost-fully interactive world and pointed at and clicked upon a ton of shit. It was amazing. It was like you really were this Japanese tourist who just showed up out of nowhere in Hong Kong trying to find an underground martial arts sensei who keeps to himself. You talked to anyone you could find, desperate for clues. You entered any building whose door was open. Petted any dog. Clicked on any countertop. Practiced martial arts moves with senior citizens in the park, movers at the pier, and landladies of apartment tenements. It was just fucking awesome, and I loved it. But where do Adventure games tend to fail? They tend to fail in their fucking retarded item collection, of which Shenmue had absolutely zero (any time you had to get an item, it was a plot device that made perfect sense, like trying to get your backpack back since it was stolen, or trying to get a map of the lair you were planning to raid in 3 nights, etc). There was no concern about health points -- either you survived a fight or you didn't, but after every fight you got your health back. There was no retarded armor or equipment shit going on. (Same gripe with J-RPGs.) Instead, you were at max physical capacity from the moment you got off the boat, and at 60% capacity as far as your moves went. That was the only Adventure/RPG element in the entire game -- sutras. You had to hunt for the easier 10%, hunt and work for the middle 20%, and hunt very hard and work fucking hard for the final 10% if you wanted to get Ryo all 100% of his moves. It was 100% optional, but you didn't mind doing the sidequests because it made a fuckload of sense in the context of the story. (After all, if your goal is to exact revenge against a lethal martial artist, aren't you going to be trying to find people to teach you exotic and powerful moves which you can use to surprise your opponent?)

Good God I love Shenmue. :) If I could take the story quality of Shenmue, splice it into the fighting engine quality of DOA (fun, flashy, pretty, relatively easy to learn, very intuitive) and the fighting engine realism of the earlier Virtua Fighter titles (realistic moves, no crazy-ass gravity defying stuff), and if I could retain the game's gameplay but give it a visual overhaul to catch it up to 2009 ... I'd pay $250 easy just to re-purchase that Shenmue I or Shenmue II remake.
 

HENTAIBEN

The Nesta
May 13, 2007
472
0
I also wanted to get the Good Kratos/Bad Zellos path, for pretty much the same reasons as you actually lol. But of course ToS2 came along and showed us the canonical route. ToS2 isn't nearly as good by the way, I didn't even finish it. Tales of Vesperia however is fucking awesome and I highly recommend it... maybe, you still don't like JRPGs after all lol.

How much does it suck that we'll never see a Shenmue III? Even though things got a little weird at the end of II, I'd still love to see the series continue. I really should replay those games, but I'd have to hook up my Dreamcast and find my X-Box (I don't think its BC)

If you liked Shenmue though, you might like the Yakuza games from Sega. They're not nearly on that level, but they kind of have a Shenmue vibe to them. Then again Sega doesn't have any plans to bring 3 here currently, so if you got into that you'd be boned out of another sequel lol.

I'm really sorry about derailing this topic. To make up for it I'll discuss Dragon Quest a bit.

--------------------------------------

Dragon Quest IV is my favorite in the series because to me it had the best story, and the best characters. The story of the game actually spans across three different games (IV, V, and VI). I recently played V, apparently Japan's all time favorite in the series. It was good, but it was lacking the characters for me.

When you first start IV you name a Hero, it can be either Male or Female. To me, this was the first time I felt connected to a video game character. Despite playing Dragon Quest I and II where you also named the Hero, they seemed more... experienced I guess? They were already Warriors, and that was just another Quest for them. The Hero in IV was living peacefully in his/her mountain village, unaware of the dangers of the outside world. However, it would be four whole chapters before you finally got to take control of that Hero.

In the meantime you got to play as a multiple of other characters that would ultimately aid the Hero in his/her quest. Again, this was the first time I really got attached to characters in a video game. A veteran knight, a tomboy princess, a fat merchant, and two sisters, a dancer and a fortune teller. They each had their own stories that played out. This was unlike any game I played before (with the exception of Dragon Quest II which touched on it a little bit) here you had characters who already had established lives for themselves in this world. They weren't just some mute Warrior, or a generated group of Adventurers.

Oddly enough it wasn't until the fourth game in the Final Fantasy series before Square decided to go in this direction too. And probably for that same reason, both of these games are two of my all time favorites.

Another great thing about IV is the villain was ahead of his time. I don't want to spoil too much, but he wasn't just some world ending bad guy. There's a bit of a tragic story behind him.

And all this on an 8-Bit console. It was pretty hardcore admittedly. Also I was only 8 years old or something, so this shit was like the greatest story ever told. Don't worry, I played the DS remake last year - it still holds up.

Enough rambling about that though. That should be enough padding to keep this topic somewhat on the rails lol.
 

Sakunyuusha

New Member
Jan 27, 2008
1,855
3
I wanted to get the DS remake with the two hot dark-skinned purple-haired girls in it (IV? V?) but I heard bad reviews. Fans said the DS game didn't have all the stuff the original game did, or something along those lines. I was like, "Aw man. :("

Since this is a porn board XD , and since we are discussing DQ ... :3 ... just a few covers from some doujinshi with what I considered to be better-than-average art. None of these is in my Gold collection, though. lol In fact, they might have all come out of Bronze. ^^; I dunno. Does it matter? Enjoy.
 

HENTAIBEN

The Nesta
May 13, 2007
472
0
Maya and Meena are the two dark skinned girls. They're the sisters I was talking about from IV. And they are my favorite girls in the DQ series.

Odd that you heard bad things about the game. As far as I could tell everything was in tact, plus a bonus dungeon, bonus character, bonus boss, and alternative ending. The extra stuff isn't that important. But the updated visuals and new translations only improved the experience for me.

Then again maybe something was missing, since it had been a good 15 years since I played it on the NES.

As an FYI, the second and third girl are from III, and the fourth one is Princess Alena from IV.
 

Sakunyuusha

New Member
Jan 27, 2008
1,855
3
It seems like the hentai community has its favorites per game. III's seems to be the priestess in the orange spandex. IV's seems to be the twins. VIII's seems to be the girl with the pigtail-ponytails and a whip. I don't know which one she's from or even what her name is, but the busty blonde in greeny-blue with eyes that match is also pretty popular judging by how often she seems to pop up in erodoujinshi.

I think that that princess is cute but, as she obviously strays loli, it's no wonder I don't have many pics of her on my machine. Probably 'cause most of the hentai I've come across with her in it hasn't been up my alley. XD

The third picture I uploaded was the cover of a doujin written by RED-RUM. You should look into him: his drawing style seems very heavily inspired from Mogudan but his trademark difference from Mogudan is RED-RUM's fondness for futanari. Not up my alley, but I thought a certain someone would take an interest in DQ futa.
 
Oct 6, 2007
405
9
I love the last pic you posted, Alena is the best character from DraQue IV with the exception that she can't use magic. She has crazy agility, luck and strength, kind of overpowered if you ask me. I really do love the storyline in DraQue games and the fact that they don't just talk, they add flair to it. My Japanese friends have even told me if you aren't Japanese, you probably won't understand it much. Just like if you aren't a native English speaker it would be rather hard to understand some of the dialogue in the localized versions. It makes it that much more enjoyable and interesting.