You own 20 DS games? Use R4 card and download lots of DS roms lol!
You say this as though you believe that I do not know about the R4 and similar devices. :sigh: I think
everybody on Akiba-Online who owns a Nintendo DS knows what an R4
is. The thing you ought to recognize is that if he
doesn't use an R4 it's probably because he
chooses not to. Thanks anyway. :happy:
Some food for thought, Sergei, tell me what you think about it:
- the people smart enough to know about R4 carts and willing to employ them are generally (1) teenagers and (2) young adults.
- the people not smart enough to know about R4 carts or smart enough but not willing to use them are, generally speaking, (1) small children, (2) middle-aged adults, and (3) the elderly
- Of these two groups, which one has the most interest in "hardcore gamer" games? (e.g. Metroid, Zelda, Phoenix Wright, Mega Man 9)
- And which one has the most interest in "shovelware" titles? (e.g. Barbie, Bratz, Ben 10, The Incredibles, Harry Potter)
When you ask yourself why Nintendo and now Microsoft and Sony too are producing more and more garbage games and fewer and fewer good games, now you'll know who to blame. Because it's the little kids(' parents), the adults, and the elderly who are the ones
paying for their games whereas it's the teens and young adults who
pirate theirs. No sales? No revenue. No revenue? No new games. It's that simple. It doesn't matter that Metroid was good or that Bratz Backpack Attack was awful. All that matters is which game makes the most profit. If the answer is Bratz, then more Bratz games we're a-gonna get. Since little kids think Metroid, Halo, Gears of War, etc. are too scary and since older adults have no interest in them, it entirely falls to our generation to pay for these titles.
If 2008's video game economy were like 1988's, then I would say that you could pirate, pirate away: because 100% of gamers were "hardcore" (by our standards today, even though we were all children back then), and so it really wouldn't have affected the demographic data much whether 90% of gamers bought games or only 10% did. All 100% of us liked Mario and hated the Karate Kid, so even if only one child bought games with real money he would still have sent the proper message to Nintendo and the others. But that isn't the situation today. Our generation has to vie for Nintendo's attention. Our competition? Our grandmothers, our parents, our siblings, and the youngest generation of them all. These parties do not share our values, so unless we shout the loudest (i.e. throw the most money Nintendo, Sony, and Microsoft's way), our voices are going to be drowned out in a sea of noise.