Sharing my Saika Kawashita Movie Trailers

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Coleon

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Aug 21, 2021
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periph

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Sep 28, 2012
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huge respect for that timeline. the fact that there are so many more audio layers than video layers shows how much work you put into it, since coordinating all the audio clips is hard since you can't visually scan and sort and find. And if this is all in a language you don't understand or isn't native, is even more impressive.
 
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VideoMeister

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Apr 1, 2022
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huge respect for that timeline. the fact that there are so many more audio layers than video layers shows how much work you put into it, since coordinating all the audio clips is hard since you can't visually scan and sort and find. And if this is all in a language you don't understand or isn't native, is even more impressive.
Thanks and yes, it is a lot of work but it is worth every bit of time spent! The audio layers are split into a few types: Music + their boost and trebles which spans the lower tracks, diegetic sounds and foleys (realistic sounds), non-diegetic sounds (sounds of feeling like whoosh, dings, dongs, crow calling, cuckoo birds and in this video the "funny bounce") and lastly dialog which spans the top layers.
I am in the process of making the next project SSIS-499 telling a sad love story. Skill wise, I learnt the use of speed ramps to create power! Stay tuned!
 

periph

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Sep 28, 2012
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Movie: SSIS-586
Really great work as usual. Tells the story better than the actual movie.

One tiny nitpick: the static transition is well-done technically, but I don't think it fits the perspective of the trailer. It implies a voyeur vibe or surveillance video, which isn't what this movie is about.
 
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VideoMeister

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Apr 1, 2022
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Really great work as usual. Tells the story better than the actual movie.

One tiny nitpick: the static transition is well-done technically, but I don't think it fits the perspective of the trailer. It implies a voyeur vibe or surveillance video, which isn't what this movie is about.
Thank you! That is a good point. I actually wanted to portray her slipping in and out of consciousness, but seems like it did not do the trick well. Anyway, without them, the progress will be dry, so I included them in. FYI. A good catch on this! Thanks!
Just to share a little storytelling thing in the making.
Storytelling Scene.JPG

In the original music piece, there was no finale. I reconstructed it from the music itself, added a swell, a shift and a shrink! Because I wanted to bring out the slutfulness of Saika and was looking for a punchline that could transit from the end of climax to finale. After reading through the srt files, I discovered 2 scenes and used the verses here together. And to make her seems even MORE slut, I added a slut voice before and after her final "Please don't stop!" line. Before the man pulls her in and gave her a ride of her life! Without the finale and the punchline, there is not enough umph! Thus I go through the trouble to include and found the perfect punchline!
 

periph

Active Member
Sep 28, 2012
286
194
I actually wanted to portray her slipping in and out of consciousness, but seems like it did not do the trick well.
I think a darkening vignette + fade to black. Or horizontal shutters closing/opening with softened line like eyes closing.

nice insight on putting together those pieces for the storyline.
 
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