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  #41  
Old 09-15-2009, 01:50 AM
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Sent file for analysis. Verified as false positive. Will be removed from Antivir detection in one of the next updates. Sorry for the false alarm.

BTW. Thanks for the effort in making this mod. Much used and appreciated.
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  #42  
Old 09-16-2009, 11:58 AM
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I tried it on a windows 7 64 bit and it didn't work, it has just the w7, nothing else has been installed (save Resident Evil 5 :p), it told me that something about avisynth was wrong (and more stuff) but I don't have avisynth there... (I have it in a different PC with no internet)

I'll see how it goes later...
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  #43  
Old 11-04-2009, 02:20 PM
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Does Megu IV work well with animated content?
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  #44  
Old 11-04-2009, 06:26 PM
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Animated content is both simpler and more complicated.

Drawn content (eg: anime) is much easier to deinterlace, so you can use less complicated algorithms (like yadif) and still get very good results.

On the other hand, anime tends to have an effective frame rate of around 15fps, despite TV shows being broadcast at 29.97fps. So you may need to work out the correct frame rates to get rid of any ghost frames.

This of course will vary depending on exactly where the animated content is from (different animators have different publishing standards), and how exactly it's packaged (DVD/NTSC is always 29.97fps, different broadcasts could have different frame rates, etc).

meGUI is capable of pretty much anything you throw at it, so it stands that MeguIV can also handle it. But TGMC (MeguIV's main feature) is really intended for IV content so it would be overkill for animated content.




Sorry for the long-winded answer. The short end is, yes with a couple catches, but it's probably overkill so if you're serious about encoding animated content, you may want to give regular meGUI a go.
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